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Improved free method to access Tera Online Japanese open beta

August 14th, 2011 9 comments

Follow the instructions here: http://www.reddit.com/r/TeraOnline/comments/j2tv2/japanese_open_beta_test_coming_soon_guides_on_the, but with some improvements:

  • Free fast and reliable proxy
  • No need to change system language to Japanese

Firstly, sign up for an Amazon EC2 account,which is free for a year, essentially giving you a Tokyo based VPS for free. Next, configure Polipo or a similar HTTP proxy on it or another linux box, with it set to parent requests through the SOCKS5 proxy built into SSH on the Amazon EC2 instance.

Then edit your Polipo config to include:

forbiddenUrl = "http://shit.weeaboo.com/teraonlinehax.js"

and edit /etc/polipo/forbidden to contain:

js/checker.js

Once done, set up Proxifier to point at the Polipo proxy via HTTP, and use these filters:

Target hosts:

*.down.hangame.co.jp; down.hangame.co.jp; images.*.jp; id.hangame.co.jp

set to Action: Direct – make sure this comes first out of the two rules.

Target hosts:

*.jp

set to Action: Proxy (your Polipo proxy)

 

 

Simple version: (System language change to Japanese still required)

  • Sign up to EC2 as before, set up a Tokyo instance with any linux distro
  • Connect via Putty and enable a ‘Dynamic’ (SOCKS5) tunnel (replace xxxx with port of your choice).
  • Add 127.0.0.1:xxxx (port same as before) to Proxifier as a SOCKS5 proxy
  • Follow instructions above for Proxifier, where ‘Action: Proxy’ should point at the SOCKS5 proxy.

Z-War – Full Zombie Survival Game in Javascript with Map Editor

December 11th, 2009 No comments

Z-War – a Javascript game with no story what-so-ever. Some random futuristic guy with a pocket motorbike fighting zombies in a classic old-style RPG environment with forests and castles and stuff like that. Hurrrrr.

That being said, the gameplay isn’t bad. It’s not designed to be a demo or proof-of-concept – it’s an actual playable game designed to be hard, not pick-up-and-play fun. It’s also been in development for over one year (although only properly for about a month – just minor bugfixes and new maps after that).

The game doesn’t really use jQuery during gameplay – just for loading and laziness. Besides, it’s far too slow already – the engine (if you could even call it that) is pure, messy Javascript. And there is canvas support tacked on, but sadly I was too lazy to re-implement the ground or cliff rendering in canvas, so it simply overlays the normal HTML with a couple of transparent canvases. The sound is Flash based which I put together myself manually with some externalinterface calls (I hadn’t discovered SoundManager back then). And the AI… well, for Javascript it isn’t too bad. Not quite A*, but it knows what it’s doing and doesn’t just follow the player aimlessly. Well ok, maybe it does a bit.

Some gameplay screenshots:

One of the many ways to win Green Forest (which is actually quite difficult):

And the awesome map editor, which features drag+drop, cliffs which lock together and free painting of ground tiles:

Also on Nihilogic Games:

http://www.javascriptgaming.com/2009/02/z-war.html

Categories: Gaming, Javascript Tags: ,